BODYCAM

A tactical multiplayer FPS in bodycam perspective, developed in Unreal Engine 5. Close-quarters combat is raw and intense — every angle and every bullet matters. Play deathmatch, team-based modes, or bomb-carry modes on photorealistic maps where coordination, strategy, and reflexes are essential.

With the Not a Shark team, we were commissioned to create two trailers for a major game update: one to showcase the new features, the other to introduce the zombie mode. The result: ultra-edgy, violent content that sits perfectly within the game's visual direction.

+600K views on YouTube

+78% wishlist on Steam

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